Though it's a significant change from Dead Island's "Who Do You Voodoo" vacation outbreak tone, Dying Light gives the impression that it's trying way too hard to create a serious narrative with underlying tones of conspiracy and moral choices. Keeping undercover, Crane befriends a large encampment of survivors, whereupon it becomes difficult for him to choose between his new friends and his mission for the GRE. Instructions are doled out by them through a satellite phone that keeps Crane in the dark, tasking him with destroying research pertaining to a cure. The GRE fits the bill as the shadowy organization that could be at the center of the outbreak itself. The file, which details sensitive information about the virus and the GRE, is vital to the GRE as the warlord Rais is using it to blackmail them. Playing as Kyle Crane, a black ops mercenary hired by the Global Relief Effort (GRE), you're tasked with retrieving a file from a radical politician turned maniacally violent warlord in the wake of the virus outbreak. My initial impression of Dying Light was that the tone of the game, when compared to Dead Island, was much darker and more serious. But are the additions of a day/night cycle and parkour enough to differentiate the game from its spiritual predecessor? instead, developer Techland has sought to improve upon its open world zombie action RPG formula with a brand new IP, called Dying Light. Having relinquished Dead Island to Deep Silver and partnered with Warner Bros. Braining the undead with a grab bag of weapons that could be modified provided hours of open world fun, but the game was admittedly plagued with game-breaking bugs, a lack of difficulty, and a plot that was wholly uninteresting. While the first person melee combat was anything but revolutionary, it was a refreshing change of pace from the complete oversaturation of the FPS genre in the industry today. I really liked Dead Island, despite all of its flaws. By VGChartz Staff, posted on 23 February 2015 / 5,857 Views
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